The core of this game is about learning the routines of the world, who'll be where at exactly what point in time, given you've put the world in a particular sta...
The dialog system in Lepidoptera is one that feels a little too good to be true, using it as a programmer. It's been super easy to build content in it, and its...
So, that wraps up the long journey through the menu rewrite. The save / load UI is all complete (for now, I still have plans for future improvement), and it's b...
The past three weeks were initially focused on visual improvements and removing a lot of placeholder stuff. There were also a few issues with menus & pausing, w...
Not too much to report this week, was a fair bit of real life getting in the way. Three major areas got a bunch of work done: So much level design. The Inland...
Most of this week was spent gutting the old camera system and replacing it with Cinemachine (which is part of the Unity 2018 standard assets now). It's definite...
It's been roughly four months of full-time work, but the project is finally approaching what I would consider a 'presentable' state. It's quite rough around the...